Nov 22, 2006, 02:35 PM // 14:35
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#81
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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/signed
Smart armor is the next logical move after profesion swaping in any town, I really hope they impliment this!!
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Nov 26, 2006, 07:15 AM // 07:15
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#82
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Academy Page
Join Date: Jul 2006
Guild: Keepers of Lore [LORE]
Profession: Me/R
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This is a good idea only if "smart" armor is not all armor. If smart armor were to exist, it should exist as a core armor, made available in the Underworld. It would not be as expensive as Obsidian armor with regards to the needed crafting material but would still require 15K to craft, as well as the skill to successfully survive the Underworld.
I say these things only because Guild Wars is an RPG and should require some challenge in managing one's character. The character need not fit every role but the role (and story) that the player has formed in his/her imagination. It would remove the challenge of managing the economy of a character.
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Dec 02, 2006, 02:44 AM // 02:44
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#83
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Updated signatures to the original post of this topic of discussion.
Quote:
Originally Posted by Mylon
What about people that want to have different styles and colors of armor?
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The original "Essence Armor" concept was to allow the armor to change skin, stats and color at will, but alas, this idea did not had much support from the community.
In reply to this question of yours, I would say those people who wish to have different styles and colors of armor would have to fork out those gold to craft additional armors or purchase new dyes.
Quote:
I think storage for customized gear would be more useful and accomplish a similar task.
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Storage is limited, compared to the "Smart Armor System" in which any armor piece is capable of storing all the Armor Insignias and Runes, and able to access it on the flly while in outposts/towns, without having to run back to the Xunlai Storage Agent hiding in a particular corner in the outpost/town.
=================================
Quote:
Originally Posted by nrvllrgrs
This is a good idea only if "smart" armor is not all armor. If smart armor were to exist, it should exist as a core armor, made available in the Underworld.
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By placing it in the Underworld, you would be effectively depriving many players the chance to enjoy the benefits that the Smart Armor System would offer.
Bear in mind that the Underworld can only be accessable when that particular region has favour.
Quote:
The character need not fit every role but the role (and story) that the player has formed in his/her imagination.
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I believe that whether or not any character "need" or "need not" fit every role is up to the players to decide, different people have different point of views.
Quote:
It would remove the challenge of managing the economy of a character.
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Personally, I felt that it would not entirely "remove" the so called "challenge of managing the economy of a character", but instead lessen the "economical burden" of casual PvE players who wish to use their PvE characters to participate in the PvP aspect of Guild Wars.
Do remember that a character will still require gold to purchase new skills, dyes, Armor Insignias, Runes or even craft new sets of Armors etc.
By stating that it would "remove the challenge of managing the economy of a character" just does not sound that right to me.
Last edited by Tuoba Hturt Eht; Dec 02, 2006 at 02:50 AM // 02:50..
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Dec 02, 2006, 04:07 AM // 04:07
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#84
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Separate insignia and skins completely, make the insignia being stored in the inventory or an hipothetic insignia/runes panel and then changing the amor would only change the base attributes and skin
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Dec 02, 2006, 04:56 AM // 04:56
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#85
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Jungle Guide
Join Date: Jul 2006
Profession: Mo/
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Oh God yes!
I wouldn't have to buy another set of armor for my dervish to make her a 55 if this happened!
/signed wit a passion.
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Dec 02, 2006, 05:14 AM // 05:14
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#86
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Ascalonian Squire
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Quote:
Originally Posted by Tuoba Hturt Eht
The original "Essence Armor" concept was to allow the armor to change skin, stats and color at will, but alas, this idea did not had much support from the community.
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Odd, it sounds like an idea I could get behind. As long as one has met the requirements of getting the color/skin/stats/etc. it should be available to change at the player's will. I think it will allow player's to try more economically risky builds in PvE that may have been avoided before. I just don't know how you would unlock alternate skins for an item, unless they introduced another new equipment component. It also allows people to show off more effectively, but I'd consider that just a bonus side-effect.
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Dec 03, 2006, 01:27 AM // 01:27
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#87
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Updated post with signatures.
More feedback/support is requested from the community.
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Dec 03, 2006, 02:23 AM // 02:23
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#88
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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The Truth About this is that this is exactly what I've been looking for. I suggested in my thread that this be done to solve the problem to make Razah a variable hero like he was intended to be. Thanks for reviving this.
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Dec 03, 2006, 05:49 AM // 05:49
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#89
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Frost Gate Guardian
Join Date: Jun 2005
Location: Alberta, Canada
Guild: Fifteen Over Fifty [Rare]; [SMS] Alliance
Profession: W/Mo
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/signed
This is such an amazing idea, specially with the implementation of heroes.
I'm pretty sure everyone agrees with you as this thread has 100% signed so far.
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Dec 03, 2006, 06:14 AM // 06:14
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#90
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Lion's Arch Merchant
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
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/signed
Also, if support for this option could be extended back to Tyrian and Canthan armors as well, that would be quite pleasant. (Obviously, they would need to "absorb" the required Runes/Insignia as well.)
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Dec 03, 2006, 06:20 AM // 06:20
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#91
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Banned
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this is good. but the runes are one of the goldsinks in game. and we all know that # of goldsinks is inversely proportional to inflation. and the next petition thread you know is increase the cap of gold in storage or something if this thing got implemented.
not minding the effects, i like the "smart armor" idea.
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Dec 03, 2006, 06:47 AM // 06:47
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#92
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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/signed agian.
This smart armor should also apply to Heros, like many people I know have 8 chars onthe go and several of them have 10 or more Heros. Thats a lot of runes to farm/buy. Smart armor would not cost the game any of its gold sinks as people would be more likely to buy runes to equip on Heros so they can change there builds as well as there own.
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Dec 03, 2006, 06:59 AM // 06:59
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#93
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Frost Gate Guardian
Join Date: Aug 2006
Guild: [DoA] - The Darknights of Ascalon
Profession: R/
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You are my hero...I love this idea ten fold. I frequently switch attributes on my PvE characters, and buying new runes/insignias is damn expensive if I want to fully use them in my new attributes. Switching hammer mastery from axe mastery is more cost then the worth, what with insignias to increase KD and getting new superiors/majors/ or minors. With all the new options I can't afford to play all the builds I want in PvE, and it takes away a lot of fun out of it. Being able to absorb the runes/insignias is a great idea. Love it.
/signed in blood
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Dec 03, 2006, 08:18 AM // 08:18
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#94
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Ascalonian Squire
Join Date: Nov 2006
Guild: Allies for Luxon Execution
Profession: R/Mo
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/signed
they should also make a better way to transfer runes to other accounts. <.< sucks having to salvage runes each time you want to use a different char.
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Dec 03, 2006, 09:38 AM // 09:38
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#95
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Wilds Pathfinder
Join Date: Apr 2006
Location: @ Home
Guild: League Of Friends [LOF]
Profession: R/Mo
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/signed
I was hoping that hero's would have been able to use any runes/insignia's that you had unlocked anyway.. Much like they can use any skills you've unlocked.
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Dec 03, 2006, 10:03 AM // 10:03
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#96
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Krytan Explorer
Join Date: Jul 2006
Location: Australia
Guild: Myth and Legends [Myth]
Profession: R/
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/signed...I want to be able to change my ranger's inscriptions/insignias depending on what type of gameplay i am playing
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Dec 03, 2006, 02:17 PM // 14:17
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#97
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Ascalonian Squire
Join Date: May 2006
Location: London, England
Guild: All Nations Yielded (ANY)
Profession: W/Mo
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/signed would be MUCH better to have that the current system makes me just plain confused
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Dec 03, 2006, 07:03 PM // 19:03
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#98
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Academy Page
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With the past removal of the attribute point earning system, addition of the secondary profession changing tab, and then hero headgear, this is the logical next step in making guild wars the ultimate game in flexibility. I love this idea; I was looking for a thread like this just yesterday, and somehow managed to look over this. My only suggestion is that the runes and insignias applied to "smart armor" not be salvagable, for people would never buy runes again were they.
On another note, I find it kind of funny how this thread has gotten no negative feedback, even though it suggests that all armor be able to absorb insignias. The petition for making insignias backwards compatible didn't go over nearly as well.
/signed
Last edited by yayrichie; Dec 03, 2006 at 07:09 PM // 19:09..
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Dec 03, 2006, 07:08 PM // 19:08
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#99
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Returning after a 50 month break. Hi.
Guild: None
Profession: R/
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/signed if you can only switch the inscriptions on Elonian armour, and runes on all armour.
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Dec 03, 2006, 10:17 PM // 22:17
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#100
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Frost Gate Guardian
Join Date: Aug 2006
Guild: [DoA] - The Darknights of Ascalon
Profession: R/
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Quote:
Originally Posted by yayrichie
My only suggestion is that the runes and insignias applied to "smart armor" not be salvagable, for people would never buy runes again were they.
/signed
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I agree here with Yayrichie. If we could salvage them then not nearly as many people would need/want to buy them. Once absorbed they stay forever. Seems like a logical idea.
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